Roadmap
The rundown.
Everything Vellum does or is going to do, in the order it lands. Nothing on this site claims to ship before it does.
Live
In the app today.
Your HUD is your camera
OBS draws the HUD over your webcam and its Virtual Camera carries it into Discord. The table sees your stats on your own tile.
MoreOne link, set once
Your character packs into a single URL. Paste it into OBS once and it stays put for the whole campaign.
MoreDaggerheart, player and GM
Hope, HP, Stress, Armor, conditions and damage thresholds for players. A Fear track for the GM.
Bars or chits, per frame
Each frame decides how every stat draws. The same HP can be a bar in one frame and chits in another.
MorePick a frame per game
Choose an official or community frame for each game. Your choice rides in the same link, so OBS picks it up.
MoreThe Frame Library
Official frames from us, community frames by pull request. Every frame ships inside the app, so picking one contacts no server.
MoreProgrammable hotkeys
Load one script in OBS and bind any key or button to +1 Hope, mark HP or toggle a condition. Your hands stay on the game.
MoreLight face tracking
Widgets can follow your face: a crown over your head, a nameplate under your chin. Off by default, and the camera never leaves your machine.
MoreThe frame creator
Place widgets, choose bars or chits and colors, and preview the real HUD at Discord tile size. Your frames stay yours; export one to share it.
MoreNext
Being built now.
Later
Planned, not started.
More games
Systems become config: resources, conditions and a character sheet. Daggerheart is the reference; yours is next.